# Themed challenge boards: host and evidence guide These four examples are original community objectives informed by the references below. They are not official achievement lists or gameplay-tested difficulty ratings. ## Upload Run `/game setup`, select **50 tiles**, choose the matching visual theme and **Mix of text and uploads**, then **Import CSV**. Use the CSV with the matching game name below. Review the private preview before confirming. These files are upload examples; they are not added to the bot's packaged Templates menu. The GTA 6 CSV is a **pre-release gameplay draft** with generic combat, robbery, vehicle-theft and wanted-level goals informed by published GTA 6 previews. Its exact targets and availability need checking in the released game. The Witcher IV artwork still accompanies an explicitly labelled **The Witcher 3 warm-up**. ## Difficulty and pacing Each board has **20 easy and 20 moderate evidence tasks**, four ladders, three snakes, two extra rolls and an automatic finish. Movement uses the existing 50-tile Gentle layout, with automatic effect tiles. Easy and moderate tasks alternate; the final task is easy. Tile number is not a difficulty level, and no task depends on landing on another tile first. Our design target is roughly 2–10 minutes of active play per task for a familiar player; a Fortnite match or optional quest can take longer. These are editorial estimates, not measured completion times. Queue time and moderator waiting can dominate an event. Pilot a board with a few players before setting an event end time. Use the same mode and broad save-progress rules for everyone. Existing saves are welcome. One-time unlocks have explicit show/revisit alternatives. No required victory royales, ranked thresholds, no-hit bosses, rare drops, premium purchases, long collectible lists or endgame progression. ## Rules to post before play - Work on your current tile after landing on it. Counts may span attempts or matches unless the title says “one match” or “one outing”. Skipped tiles need no completion. - A repeat landing starts a new attempt. For an explicitly allowed owned item or completed quest, submit fresh evidence or revisit as the title says. Do not reuse the same submission. - Retries, deaths, ordinary equipment, guides, summons and normal teammate help are allowed. No cheats, mods or staged opponents. For Fortnite, normal matchmaking bots count. - Report your own action counts. A supporting gameplay/result screenshot plus a short explanation is useful. A single screenshot cannot prove a multi-step route or cumulative count; hosts must decide how much written evidence they accept. These CSVs do not add automated telemetry or difficulty enforcement. - The table's proof column is reviewer guidance, not an extra import column. In Text/Mixed mode, submit clear written evidence when a transient action cannot be captured. Do not require video uploads; the bot's evidence flow accepts text/images. - Before launch, moderators may replace unavailable tasks. During play, if a task is inaccessible or remains a blocker after two reasonable attempts, the moderator may approve the game's fallback below. Apply this published rule consistently and record which fallback was completed. Players cannot self-award a pass. - Keep the supplied movement destinations and evidence flags unless you deliberately redesign the board. Effect tiles and tile 50 resolve automatically. ## Fallbacks | Game | Moderator-approved substitute | | --- | --- | | GTA 6 | Kill three ordinary NPC enemies with any weapon, or steal and drive away one car if combat is inaccessible. Agree the substitute with a moderator. | | Fortnite | Open two ordinary chests across any number of unranked matches. | | Elden Ring | Defeat three ordinary Limgrave enemies with any equipment. | | The Witcher 3 | Gather five herbs and submit the inventory plus pickup count. | ## Research and design decisions Checked 2026-09-06. The references inform mechanics and common objective types; none demonstrates that these particular boards are statistically balanced. - [EldenBingo](https://github.com/awsker/EldenBingo) supports preparation time, previewing boards and limiting repeated categories. Applied here as readable advance rules and a varied goal mix. - [Community Elden Ring bingo example](https://bingobaker.com/view/8860634) mixes exploration, equipment and collection with severe boss restrictions. We retained modest milestones and replaced mandatory bosses with ordinary-enemy alternatives. - [Community Fortnite bingo example](https://bingobaker.com/view/9324946) includes movement and loot alongside rank, win and rare-item goals. We used modest damage, ordinary loot and survival, avoiding season-specific items and hard win conditions. - [Epic's quest overview](https://www.epicgames.com/help/c-34254770/c-33726977/a17775130) and [Xbox Wire's Fortnite tips](https://news.xbox.com/en-us/2017/09/27/battle-royale-tips-fortnite/) informed short match objectives. [Epic's Zero Build introduction](https://www.fortnite.com/news/fortnite-zero-build-take-the-offensive-in-this-no-build-battle-royale%3Flang%3Den-US) distinguishes normal shield from overshield and describes traversal. Check the current game before hosting; older guides do not guarantee today's loot pool. - Bandai Namco's [starter guide](https://en.bandainamcoent.eu/elden-ring/news/elden-ring-starter-guide-tips-know-playing-the-game), [early-game tips](https://en.bandainamcoent.eu/elden-ring/news/elden-ring-early-game-tips), and [world overview](https://www.bandainamcoent.com/news/elden-ring-introduction-part-3-gameplay-overview) support accessible movement, materials, equipment and exploration goals. Bosses are optional on our board. - [Rockstar's GTA VI page](https://www.rockstargames.com/VI) lists the official trailers and August 27, 2026 Extended Look. [PC Gamer's reveal breakdown](https://www.pcgamer.com/games/grand-theft-auto/gta-6-gameplay-reveal-details-breakdown/) describes combat, vehicle theft and wanted pursuits. [GamesRadar's footage analysis](https://www.gamesradar.com/games/grand-theft-auto/gta-6-isnt-flashy-for-the-sake-of-it-im-impressed-at-how-additive-every-new-detail-feels-to-gameplay/) describes store robberies, pistol/shotgun combat, loot and vehicle getaways. These support the broad challenge categories; they do not establish that every activity is repeatable in free roam. The numeric targets and combinations here are original community rules, not official achievements. - [The Witcher 3 official manual](https://cdn-l-thewitcher.cdprojektred.com/media/TW3/Pdf/Manuals/X1/The_Witcher_3_Wild_Hunt_Game_Manual_X1_EN_UK.pdf) supports the controls and HUD evidence guidance. [The Witcher 3 official page](https://www.thewitcher.com/tc/en/witcher3) and [The Witcher IV announcement](https://www.thewitcher.com/en/newsletters/the-witcher/tw4-announcement-buy) distinguish the playable game from the future theme. Scenic routes and goal thresholds are our own. ## Board review tables ### GTA 6: Vice City crime run File: `gta6-vice-city-50.csv` · Artwork: `gta6-vice-city` Use GTA 6 after release with ordinary weapons and free movement available. Any playable character and existing save are allowed. Accessible mission encounters may count, including store holdups; no named missions, map routes, business purchases, payout thresholds or online progression are required. Check repeat access to robberies, weapon pickups and vehicle theft before hosting. These are draft community objectives, not a claim that every free-roam mechanic is confirmed. Kills mean NPC enemies, including hostile criminals and police; no player-versus-player kills are required. Counts may span attempts unless the tile specifies one encounter or outing. Most kill targets are 1–5; one cumulative task asks for 10. Use ordinary difficulty and aim assistance if available. No headshots, timers on kills or flawless combat are required. For wanted tasks, reach at least the stated stars. “Lose” or “escape” means the active wanted/search state fully ends while alive and free, not just breaking line of sight, a HUD colour change, dying or being arrested. Higher stars count but are never necessary. For timed survival, stay wanted, alive and unarrested continuously for the stated time; a cleared wanted level ends that timer attempt. The highest required level is three stars on one tile; use the moderator fallback if it proves too difficult. A store holdup requires taking loot, not merely pointing a weapon. A robbery escape requires leaving with the loot and clearing any resulting active pursuit. A stolen vehicle must be taken without permission and driven away; no specific theft method is prescribed. “One outing” means without death, arrest or reloading a save. The nonlethal robbery tile permits retries and has no time limit. Repeated categories have different targets so hosts can judge each completion clearly. | Tile | Difficulty | Challenge | Suggested evidence | | --- | --- | --- | --- | | 1 | Easy | Kill 3 NPC enemies with any weapon | State your kill count and show the encounter. | | 2 | Moderate | Gain 2 wanted stars and lose them | Show the wanted level and cleared HUD; describe the escape. | | 4 | Easy | Steal a car and drive it away | Show yourself driving the stolen car. | | 5 | Moderate | Hold up a store and escape with the loot | Describe the robbery and getaway; show loot or the aftermath. | | 6 | Easy | Kill 2 NPC enemies with a pistol | Name the pistol and report two kills with supporting gameplay. | | 7 | Moderate | Kill 5 NPC enemies in one encounter | Describe the encounter and your five kills; retries are allowed. | | 9 | Easy | Gain 1 wanted star and lose it | Show the wanted level and cleared HUD; describe the escape. | | 11 | Moderate | Steal 3 different cars | Identify each stolen car and show the final one. | | 12 | Easy | Pick up a weapon dropped by an NPC enemy | Show the pickup or equipped weapon and name the encounter. | | 13 | Moderate | Kill 3 NPC enemies with a shotgun | Show the shotgun and report three kills. | | 15 | Easy | Drive a stolen car for 1 minute | Show the car and report your driving time; collisions are allowed. | | 16 | Moderate | Gain 2 wanted stars and escape in a stolen car | Show the wanted level and stolen car after the search ends. | | 17 | Easy | Hold up a store and take any loot | Describe the completed holdup and show loot or the aftermath. | | 18 | Moderate | Kill 2 NPC enemies with each of 2 different guns | Name both guns and give a kill count for each. | | 19 | Easy | Steal a motorcycle and ride it away | Show yourself riding the stolen motorcycle. | | 20 | Moderate | Kill 5 NPC enemies with a pistol | Show the pistol and report five kills; attempts may be combined. | | 21 | Easy | Gain 1 wanted star and stay free for 30 seconds | Show the wanted HUD and report time spent wanted and alive. | | 22 | Moderate | Rob a store and leave in a stolen car | Show the getaway car and describe the robbery; no clean escape required. | | 23 | Easy | Kill 1 NPC enemy with a shotgun | Show the shotgun and describe the kill. | | 25 | Moderate | Gain 2 wanted stars and stay free for 1 minute | Show the wanted HUD and report time spent wanted and alive. | | 26 | Easy | Steal 2 vehicles of different colours | Name the two colours and provide supporting gameplay. | | 28 | Moderate | Kill 3 NPC enemies while using cover | Name the cover positions and report kills made from cover. | | 30 | Easy | Kill 1 NPC enemy with each of 2 different guns | Name both guns and report one kill with each. | | 31 | Moderate | Lose a wanted level twice; 1 star each is enough | Describe two separate pursuits and show a cleared HUD. | | 32 | Easy | Drive a stolen vehicle across any bridge | Show the vehicle at the far side and describe the crossing. | | 33 | Moderate | Steal a car and a motorcycle in one outing | Show both vehicles or name them with a supporting image. | | 34 | Easy | Take cover and reload during a gunfight | Show the cover position and describe the reload under fire. | | 36 | Moderate | Kill 10 NPC enemies; progress can span attempts | Report your total with supporting gameplay from the encounters. | | 37 | Easy | Collect loot during any robbery | Describe the robbery and show the loot or collection moment. | | 38 | Moderate | Gain 1 wanted star and escape without firing a gun | Show the cleared HUD and describe the escape; gunfire before pursuit is allowed. | | 39 | Easy | Kill 3 NPC enemies on foot | Show the encounter and report three on-foot kills. | | 40 | Moderate | Rob 2 stores; separate attempts count | Identify both holdups and provide supporting gameplay; repeat a store if needed. | | 41 | Easy | Steal a parked vehicle and drive it away | Show the stolen vehicle and describe where it was parked. | | 42 | Moderate | Kill 3 NPC enemies then lose any wanted level | Report the kills and show the cleared HUD after the subsequent pursuit. | | 43 | Easy | Use a pistol and a shotgun during one gunfight | Show or name both weapons; report firing each at NPC enemies. | | 44 | Moderate | Gain 3 wanted stars and lose them | Show three stars and the cleared HUD; retries are allowed. | | 45 | Easy | Drive 2 different stolen vehicles for 30 seconds each | Name both vehicles and report driving time in each. | | 46 | Moderate | Hold up a store and escape without killing anyone | Describe the robbery and completed getaway; retry if anyone dies. | | 48 | Moderate | Kill 5 NPC enemies then steal a getaway vehicle | Report five kills and show yourself driving the vehicle stolen afterwards. | | 49 | Easy | Lose any wanted level and park your getaway car | Show the parked car with a cleared HUD; one star is enough. | ### Fortnite: Storm Island File: `fortnite-storm-island-50.csv` · Artwork: `fortnite-storm-island` Use unranked Battle Royale or Zero Build, solo or with a squad. No Creative maps, ranked targets, paid cosmetics or Battle Pass quests are required. Damage means your damage to enemy players; game-provided bots count. Normal shield excludes overshield. Check the current loot pool before hosting. | Tile | Difficulty | Challenge | Suggested evidence | | --- | --- | --- | --- | | 1 | Easy | Open 2 ordinary chests; progress can span matches | Name the locations and show chest loot or match statistics. | | 2 | Moderate | Deal 100 damage to enemy players; progress can span matches | Show match statistics and state your total. | | 4 | Easy | Land on a roof and collect an item there | Show the roof and item. | | 5 | Moderate | Survive 2 storm phases in one match | Show the storm phase or match result and describe survival. | | 6 | Easy | Gain 50 normal shield from consumables; overshield does not count | Show the shield bar and name the consumable. | | 7 | Moderate | Carry 3 different weapon types in one match | Show the inventory. | | 9 | Easy | Carry a healing item and a weapon at the same time | Show the inventory. | | 11 | Moderate | Hit enemy players with 2 different weapon types; matches may differ | Name the types and report each hit with supporting evidence. | | 12 | Easy | Visit 2 separate buildings in one match | Name or describe the buildings and show the second. | | 13 | Moderate | Open 3 chests in one match | Name their locations and show loot or match statistics. | | 15 | Easy | Mark a destination and reach it | Show the map and your arrival. | | 16 | Moderate | Visit 2 named locations in one match | Name both and show the map at the second. | | 17 | Easy | Use a default emote after landing somewhere safe | Show the emote; no purchased emote is needed. | | 18 | Moderate | Reach 100 health and 100 normal shield in one match | Show the HUD; overshield is separate. | | 19 | Easy | Open 2 ammo boxes; progress can span matches | Describe their locations with a supporting screenshot. | | 20 | Moderate | Earn 1 elimination or assist; no match win needed | Show the result or elimination/assist notification. | | 21 | Easy | Mantle onto a roof or ledge | Show the destination and describe the mantle. | | 22 | Moderate | Deal 50 damage with a shotgun; progress can span matches | Show damage or results and name the weapon. | | 23 | Easy | Carry 2 different weapon types | Show the inventory; two models of one type do not count. | | 25 | Moderate | Open 4 ammo boxes; progress can span matches | List the searches with supporting evidence. | | 26 | Easy | Restore at least 25 health with an item | Show health restored and name the item; no deliberate damage needed. | | 28 | Moderate | Carry 2 healing or shield item types and 2 weapon types | Show the four item types in the inventory. | | 30 | Easy | Pick up a weapon of Uncommon rarity or better | Show the item and rarity. | | 31 | Moderate | Place in the top 50 or survive 3 storm phases in one match | Show the result or phase counter. | | 32 | Easy | Reach the next safe zone before the storm touches you | Show the map and describe the rotation. | | 33 | Moderate | Deal 100 damage with a rifle or SMG; matches may differ | Show results and name the weapon. | | 34 | Easy | Search a chest inside a building | Show its location and loot. | | 36 | Moderate | Regain 50 health or normal shield after an enemy hits you | Describe the encounter and show the recovered HUD. | | 37 | Easy | Use a slide while moving between cover | Describe the movement with a supporting screenshot. | | 38 | Moderate | Search chests in 2 different named locations; matches may differ | Name both locations and show supporting evidence. | | 39 | Easy | Collect ammunition for 2 different weapon types | Show the inventory. | | 40 | Moderate | Land away from named locations and open 2 chests that match | Show the map and name the chest spots. | | 41 | Easy | Find a healing item in ground loot or a chest | Show the item at its pickup location. | | 42 | Moderate | Use natural cover while landing 3 hits; matches may differ | Describe the cover and hits with supporting evidence. | | 43 | Easy | Take a screenshot from a hill while inside the safe zone | Show the view and minimap. | | 44 | Moderate | Deal 200 total player damage; progress can span matches | Show result screens and state your total. | | 45 | Easy | Move a weapon to a different inventory slot | Show the organised loadout. | | 46 | Moderate | Restore 100 health or normal shield using items; matches may differ | Report the items and amounts with HUD evidence. | | 48 | Moderate | Visit 3 named locations; progress can span matches | Name all three with supporting map evidence. | | 49 | Easy | Finish a match with a screenshot and one thing you learned | Show the result; any placing counts. | ### Elden Ring: Golden Ruins File: `elden-ring-golden-ruins-50.csv` · Artwork: `elden-ring-golden-ruins` Use an existing base-game save with Limgrave reached. Torrent and a Crafting Kit are useful preparation, not tasks that must be completed in board order. Stay in Limgrave and the Weeping Peninsula. No DLC, mods, PvP, new character, no-hit run or mandatory boss victory. Summons and guides are allowed. | Tile | Difficulty | Challenge | Suggested evidence | | --- | --- | --- | --- | | 1 | Easy | Rest at the Church of Elleh Site of Grace | Show the grace menu or location. | | 2 | Moderate | Defeat 5 ordinary Limgrave enemies; deaths and retries are allowed | Name the enemy types and report five defeats. | | 4 | Easy | Place a map marker on a place you want to explore | Show the map marker. | | 5 | Moderate | Unlock or revisit 3 different Sites of Grace in Limgrave | Name all three with map evidence. | | 6 | Easy | Gather 5 Rowa Fruit | Show the item count; count new pickups on this landing. | | 7 | Moderate | Craft 3 items; duplicates count | Show crafted items and name the recipe; a Crafting Kit is needed. | | 9 | Easy | Ride Torrent along a road between 2 Sites of Grace | Name the route and show arrival. | | 11 | Moderate | Land 3 jumping attacks on ordinary enemies | Report three hits with supporting combat evidence. | | 12 | Easy | Talk to a living merchant; no purchase needed | Show the shop or dialogue. | | 13 | Moderate | Get the Limgrave West map fragment or revisit its monument if owned | Show the revealed map or the Gatefront monument. | | 15 | Easy | Equip a loadout with Medium Load or Light Load | Show equipment load. | | 16 | Moderate | Collect 3 different crafting materials in one outing | Name the materials and show inventory. | | 17 | Easy | Read a weapon description and name its damage type | Show the description and answer. | | 18 | Moderate | Land 2 guard counters on ordinary enemies; retries are allowed | Report counters and show the weapon; blocking with a weapon counts. | | 19 | Easy | Gather 5 mushrooms | Show inventory and report new pickups. | | 20 | Moderate | Explore a cave entrance and collect one item inside; no boss needed | Name the cave and show the item or entrance. | | 21 | Easy | Use a gesture beside a Site of Grace | Show the gesture. | | 22 | Moderate | Upgrade a weapon once or demonstrate an owned upgraded weapon | Show the upgrade result or use the owned weapon on an ordinary enemy. | | 23 | Easy | Fast travel between 2 already discovered graces | Name both and show arrival. | | 25 | Moderate | Use a weapon skill to hit 3 ordinary enemies; retries are allowed | Name the skill and report the hits; swap weapon if needed. | | 26 | Easy | Read one tutorial entry from the Info inventory tab | Show the entry and name its topic. | | 28 | Moderate | Find or revisit a small golden tree in Limgrave | Show the tree; an already collected seed is fine. | | 30 | Easy | Reach the First Step and photograph the landscape | Show the grace and view. | | 31 | Moderate | Defeat 3 ordinary enemies while two-handing a weapon | Name the weapon and report the defeats. | | 32 | Easy | Two-hand a melee weapon and perform a heavy attack | Describe the action with an equipment/action screenshot. | | 33 | Moderate | Reach the Third Church of Marika without fighting a boss | Show the location; riding past danger is allowed. | | 34 | Easy | Look at the Church of Elleh smithing table | Show its menu; no upgrade required. | | 36 | Moderate | Collect or show one Sacred Tear or a flask already upgraded with one | Show the item or flask potency; no boss required. | | 37 | Easy | Equip a flask or consumable in a pouch slot | Show the pouch. | | 38 | Moderate | Defeat 3 ordinary enemies using 2 different attack types | Name the attacks; light/heavy/jump attacks count. | | 39 | Easy | Mark a dangerous enemy on the map and retreat safely | Show the marker; fighting is unnecessary. | | 40 | Moderate | Use a crafting recipe with at least 2 ingredients | Show the product and recipe; no rare recipe is required. | | 41 | Easy | Read a crafting recipe and name 2 ingredients | Show the recipe; no crafting required. | | 42 | Moderate | Ride across the Bridge of Sacrifice; no need to clear its enemies | Show the south side; escape and retries are allowed. | | 43 | Easy | Rest until a different time of day at a Site of Grace | Name before/after times and show the result. | | 44 | Moderate | Visit a merchant and 2 graces in one outing | Name the stops with map evidence; fast travel is allowed. | | 45 | Easy | Find a ruined building in Limgrave and take a screenshot | Show the ruin; entering combat is unnecessary. | | 46 | Moderate | Collect or show the Flask of Wondrous Physick and set a mixture | Show the Physick menu; the starting tear is enough. | | 48 | Moderate | Defeat an optional Limgrave dungeon boss OR 10 ordinary enemies | Summons count; name the boss or report ten ordinary defeats. | | 49 | Easy | Photograph the Erdtree from a safe outdoor location | Submit the view. | ### The Witcher IV warm-up: Witcher 3 trail File: `witcher4-warmup-witcher3-50.csv` · Artwork: `witcher4-northern-wilds` Play The Witcher 3 base game on Just the Story or Story and Sword, with White Orchard free roam unlocked. Any existing save, fast travel and guides are allowed. Most tasks work in White Orchard; already cleared discoveries can be revisited. No DLC, Death March, rare Gwent cards or mandatory boss kills. This is not a Witcher IV gameplay board. | Tile | Difficulty | Challenge | Suggested evidence | | --- | --- | --- | --- | | 1 | Easy | Call Roach and ride along a road | Show Geralt mounted and name the route. | | 2 | Moderate | Defeat 3 ordinary enemies near or below your level | Name the types and report three defeats; retries allowed. | | 4 | Easy | Gather 5 herbs from plants | Show inventory and report new pickups. | | 5 | Moderate | Gather 3 different herb types in one outing | Name the herbs and show inventory. | | 6 | Easy | Read a notice board; revisiting one counts | Show the board. | | 7 | Moderate | Complete a low-level side quest OR revisit one you finished | Show completion, or revisit its location and summarise the outcome. | | 9 | Easy | Use Witcher Senses to examine a highlighted object | Show or describe the object with a supporting screenshot. | | 11 | Moderate | Block or dodge 3 attacks from ordinary enemies | Report the actions with supporting evidence; no perfect timing needed. | | 12 | Easy | Cast Quen outside combat | Show the shield or active effect. | | 13 | Moderate | Brew one potion OR show a potion you already brewed | Show the alchemy result or inventory; one-time recipes need not repeat. | | 15 | Easy | Visit a signpost and fast travel to another discovered signpost | Name both and show arrival. | | 16 | Moderate | Win one Gwent round OR finish a full Gwent match at any result | Show the round or match result; no rare deck needed. | | 17 | Easy | Read a bestiary entry and name one listed weakness | Show the entry and answer. | | 18 | Moderate | Clear or revisit a discovered Place of Power and draw from it | Show its sign buff; no new ability point required. | | 19 | Easy | Meditate until a different time of day | Name the times and show the result. | | 20 | Moderate | Defeat 3 ordinary enemies with Quen used during the fights | Report the defeats and show the equipped sign. | | 21 | Easy | Talk to an innkeeper or merchant | Show the dialogue or shop. | | 22 | Moderate | Repair one damaged equipment item at a craftsman or with a kit | Show repaired durability; a fully repaired equipped sword also counts. | | 23 | Easy | Equip food in a consumable slot | Show the equipped item. | | 25 | Moderate | Visit 3 discovered signposts in one outing | Name the stops with map evidence; fast travel allowed. | | 26 | Easy | Photograph a windmill or village notice board | Submit the scene. | | 28 | Moderate | Use Igni to hit 3 ordinary enemies; fights may differ | Report hits and show the selected sign. | | 30 | Easy | Read a found book or letter from your inventory | Name it and provide a supporting screenshot. | | 31 | Moderate | Complete a treasure hunt OR revisit one already completed | Show quest completion or its location and describe its reward. | | 32 | Easy | Check the durability of both equipped swords | Show equipment and report both percentages. | | 33 | Moderate | Ride from White Orchard village to its Nilfgaardian garrison | Show arrival; keep to roads and avoid optional fights. | | 34 | Easy | Visit White Orchard's village bridge | Show Geralt at the bridge. | | 36 | Moderate | Apply one blade oil OR show an available oil and its bestiary match | Show the oil and target type; no rare formula required. | | 37 | Easy | Cast Yrden on clear ground | Show the sign on the ground. | | 38 | Moderate | Defeat 2 ordinary monsters with a silver sword | Name the monsters and report the defeats. | | 39 | Easy | Find a stream and cross using a bridge or shallow water | Show arrival and name or describe the stream. | | 40 | Moderate | Sell unwanted loot to 2 different merchants | Name the merchants with shop evidence; any value counts. | | 41 | Easy | Track a quest suitable for your current level | Show the quest level and your level. | | 42 | Moderate | Use 2 different Signs in one ordinary enemy encounter | Name the signs and describe the encounter; victory is not required. | | 43 | Easy | Show the crafting ingredients for one item at a craftsman | Show the recipe; no purchase or craft needed. | | 44 | Moderate | Clear a low-level point of interest OR revisit a cleared one | Show the map and location; avoid red-skull enemies. | | 45 | Easy | Take a landscape screenshot with Roach | Submit the view. | | 46 | Moderate | Defeat 3 ordinary enemies using both fast and strong attacks | Report the defeats and attacks; retries allowed. | | 48 | Moderate | Explore 3 local landmarks and return to a village inn | Name the stops and show return; no combat required. | | 49 | Easy | Visit an inn and take an end-of-journey screenshot | Show the inn; no purchase needed. |